Lasershow Converter MAX is a very
unique product, not only in the context of laser software, but also in the
context of computer graphics software. Lasershow Converter MAX contains a
number of advanced features not found in any other product on earth. You will
find a few of them described below.
Fastest rendering times
Lasershow Converter MAX is the
absolute fastest Non-Photorealisic Renderer (NPR) on the planet. It is a
factor of 1.4 to 2.5 times faster than the its closest NPR competitor.
As a result of its extremely fast
speed, Lasershow Converter MAX supports Real Time Rendering of scenes
with up to 5000 faces. As you create new objects in 3D Studio MAX or
move the camera or change parameters, you will instantly see the result
displayed on the laser in real time. This makes working with Lasershow
Converter MAX interactive and fun.
Ultra-smooth animation designed specifically for laser displays
3D Studio MAX and other raster
animation packages were designed to produce "time-based"
animations. That is, they produce animations based on a fixed number of
frames per second. While this works wonderfully for film or video, this is
less than perfect for laser display. For this reason, Lasershow Converter
MAX includes a special rendering method called "Ultra-smooth refresh-based
rendering". When you use this method, Lasershow
Converter MAX uses a special algorithm that does not generate a fixed number
of frames per second. Instead, it generates a variable number of frames per
second based on the number of points in each laser
frame. The result is the smoothest animations possible
that are precisely displayed exactly to the time originally specified in 3D
True Hidden Line Removal
While other laser programs claim to
have hidden line removal, there are usually severe restrictions on the
number of objects that can be in a scene (usually just one object), the
placement of the objects (objects can't overlap in 3D space), and the types
of objects in the scene (usually only convex objects can be used).
Lasershow Converter MAX is capable of dealing with any
number of objects and any type of object placed anywhere in a scene. In
fact, the objects can even be self-occluding and self-penetrating. No matter
what, Lasershow Converter MAX generates the correct result in laser light.
What's more, Lasershow Converter
MAX computes the intersecting lines between
multiple objects. Intersecting lines are what give a scene a truly solid
look, even though the laser is only displaying line art.
A demonstration of the hidden line
removal capability, and the computing of intersecting lines can be seen in
any animation created with Lasershow Converter MAX, including the
3D Studio MAX demo show and
the Pangolin 15-second ID.
Consistent beam path generation
Generating an optimal path for the
laser beam to follow while displaying a frame is important to maximize the
scanner's throughput and minimize flicker. For an animation (a sequence of
frames), it is equally important to generate a beam path that does not
change from frame to frame. If the beam path does change from one frame to
the next, the viewer will perceive objectionable artifacts. Lasershow
Converter MAX contains a number of sophisticated algorithms to ensure that a
consistent beam path is generated, and that the path does not change
from one frame to the next.